MARTA CALDERERO

MARTA CALDERERO

University of Granada, Spain
"GAMIFICATION" APPLIED TO PREVENTION AND PROMOTION OF HEALTH IN CHILDREN AND YOUTH POPULATION. LEARN HOW TO DESIGN MORE FUN AND IMMERSIVE PSYCHOLOGICAL INTERVENTIONS

The design of programs for prevention and promotion of mental health in children and young people is still a great challenge today. We tend to develop pretty solid and informed interventions but, unfortunately, do not generate a commitment in the young towards therapy (Morh et al., 2008). Pablo Paredes (2013) clearly defines the challenge that we have ahead in Psychology and in general in Health Sciences. It is necessary to combine effectiveness and "engagement"; it is relevant to incorporate the component of "enjoyment" to the scientific interventions, in short, it is essential to apply "Gamification". In this applied session I will present a new methodology for the design of psychological programs for children and young people. During the session participants will learn how to apply the narrative and game mechanics (the most used in video games) in contexts of prevention and health promotion for children and youth, based on, on the one hand, Self-Determination Theory (Deci & Ryan, 1985) to ensure a user experience (UX) and, on the other hand, the precepts of the cognitive-behavioral model to generate the desired change in the participants. In turn, it will be shown which are the elements of the "Gamification" more effective to achieve more fun and immersive interventions. I will detail the promising results obtained by psychological interventions that already include "Gamification" (for example: "SuperBetter" created by Jane McGonigal). Next, information will be provided on various useful tools so that attendees can design their proposals. Finally future work lines will be discussed.

She holds a PhD in Psychology. She is an expert in the design and validation of psychological prevention and intervention programs, such as the "Psychological intervention for the reduction and prevention of bullying". She is currently working as "Engagement Solution Designer" in Motivait (Madrid). From the knowledge acquired during her master's degree in "Gamification" and "Transmedia storytelling", she has incorporated to her proposals elements typical of the narrative and games to make the programs even more fun and immersive.
She combines her work as a designer with her research role in the research group "Advances in Psychopathology and Behavior Therapy" chairing by Prof. Vicente Caballo. With more than a dozen articles published, she has been part of the scientific committee and organizer of multiple symposiums and congresses. She has collaborated in the Psychological Clinic of the Faculty of Psychology of the University of Granada (Spain) and in the FUNVECA Clinic of Granada. She has also worked as a school psychologist at the Sagrada Familia School in Granada. She worked offering health care, evaluation and psychological intervention services to children and young people with psychological, behavioral problems and/or special educational needs. Her interest in innovation, especially in issues related to clinical psychology and children's health and school psychology, has take her to develop a new methodology for designing psychological programs and to share these advances in a collaborative virtual community, with the aim of disseminating this knowledge with other professionals and facilitating, in turn, the "coworking", and the active participation of anyone interested.

back

Users login

Join the Newsletter

Seville - Spain - 16-18 November 2017

© 2017 Aitana Research Group. All rights reserved.